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Web developer.com : guide to creating 3D worlds / Rory O'Neill, Eden Muir

By: Contributor(s): Material type: TextTextNew York : John Wiley & Sons, Inc., 1998Description: xxii, 328 pages : illustrations ; 24 cmISBN:
  • 0471159441
Subject(s): DDC classification:
  • 006 On2w 1998
Contents:
Introduction -- Part 1: Overview -- Chapter 1: Basic Design Concepts -- Representing 3D Space -- The Elements of 3D Space -- Design Specs from the Ancients -- Successful Virtual Space -- Chapter 2: Methods and Tools -- Methods for Planning 3D Spaces -- Methods for Creating Worlds -- 3D Software, Hardware, and Materials -- Chapter 3: Planning for Practical Applications -- Applications -- Rendering Economics -- Architectural Visualization -- Part 2: Creating Virtual Worlds -- Chapter 4: Creating a Text-Based World -- Examples of Text-Based Virtual Worlds -- Creating the Spatial Experience -- Putting It Up on the Web -- Chapter 5: A Graphical Virtual World -- Examples of Graphical Virtual Worlds -- Creating a Graphical World -- Planning a HomeWorld -- Construction -- Putting It Up on the Web -- Chapter 6: A Photographic Virtual Space -- Examples of Photographic Virtual Worlds -- Getting Started -- Getting Started -- Creating the Site -- Putting It Up on the Web -- Part 3: 3DD Worlds -- Chapter 7: Learning from a Real Space -- Spacial Differentiation -- Branching and Choice -- The nodal System -- Enriching the Experience of Virtual Space -- Chapter 8: Designing a Virtual Café with CAD -- Choosing the Software -- Modeling a Virtual Space -- Seeing with a Computer -- Modifying the Architecture -- Building Furniture -- Generating Final Views -- Carving Space -- Other Commands -- Chapter 9: Using Grids to Create Virtual Space -- GridWorld: A Virtual World -- What You'll Need -- Creating GridWorld -- Putting It Up on the Web -- Chapter 10: Creating a World with RAVE -- RAVE -- What You'll Need -- Planning -- Constructing the Virtual World -- Putting It Up on the Web -- Part 4: Virtual Communities -- Chapter 11: Establishing a Virtual Community -- What Makes a Virtual Space a Community -- Incorporating Theme -- Integrating Features with Theme -- Commercial Prospects -- Case Study: AncientSites -- The Future
Summary: This book/CD package makes it easier than ever for you to enhance your web site with state-of-the-art 3D virtual reality. Trailblazer O'Neill and Muir supply you with the know-how and tools you need to create stunningly realistic 3D spaces, stores, galleries, malls ... entire worlds. In Skill-building sequence, they describe an innovative alternative to VRML that lets you recreate an existing space, design a new one from scratch, or build a complete virtual world of your own imagining and then integrate it into your site. And most importantly, anyone using a standard web browser will be able to navigate your world without having to download and install special plug-ins or other complicated software!
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Holdings
Item type Current library Collection Call number Copy number Status Barcode
Books Books Philippine Christian University Manila Circulation Junior High School 006 On2w 1998 (Browse shelf(Opens below)) 1 Available MJH10340

Includes index.

Introduction -- Part 1: Overview -- Chapter 1: Basic Design Concepts -- Representing 3D Space -- The Elements of 3D Space -- Design Specs from the Ancients -- Successful Virtual Space -- Chapter 2: Methods and Tools -- Methods for Planning 3D Spaces -- Methods for Creating Worlds -- 3D Software, Hardware, and Materials -- Chapter 3: Planning for Practical Applications -- Applications -- Rendering Economics -- Architectural Visualization -- Part 2: Creating Virtual Worlds -- Chapter 4: Creating a Text-Based World -- Examples of Text-Based Virtual Worlds -- Creating the Spatial Experience -- Putting It Up on the Web -- Chapter 5: A Graphical Virtual World -- Examples of Graphical Virtual Worlds -- Creating a Graphical World -- Planning a HomeWorld -- Construction -- Putting It Up on the Web -- Chapter 6: A Photographic Virtual Space -- Examples of Photographic Virtual Worlds -- Getting Started -- Getting Started -- Creating the Site -- Putting It Up on the Web -- Part 3: 3DD Worlds -- Chapter 7: Learning from a Real Space -- Spacial Differentiation -- Branching and Choice -- The nodal System -- Enriching the Experience of Virtual Space -- Chapter 8: Designing a Virtual Café with CAD -- Choosing the Software -- Modeling a Virtual Space -- Seeing with a Computer -- Modifying the Architecture -- Building Furniture -- Generating Final Views -- Carving Space -- Other Commands -- Chapter 9: Using Grids to Create Virtual Space -- GridWorld: A Virtual World -- What You'll Need -- Creating GridWorld -- Putting It Up on the Web -- Chapter 10: Creating a World with RAVE -- RAVE -- What You'll Need -- Planning -- Constructing the Virtual World -- Putting It Up on the Web -- Part 4: Virtual Communities -- Chapter 11: Establishing a Virtual Community -- What Makes a Virtual Space a Community -- Incorporating Theme -- Integrating Features with Theme -- Commercial Prospects -- Case Study: AncientSites -- The Future

This book/CD package makes it easier than ever for you to enhance your web site with state-of-the-art 3D virtual reality. Trailblazer O'Neill and Muir supply you with the know-how and tools you need to create stunningly realistic 3D spaces, stores, galleries, malls ... entire worlds. In Skill-building sequence, they describe an innovative alternative to VRML that lets you recreate an existing space, design a new one from scratch, or build a complete virtual world of your own imagining and then integrate it into your site. And most importantly, anyone using a standard web browser will be able to navigate your world without having to download and install special plug-ins or other complicated software!

O'Neill, R., & Muir, E. (1998). Web developer.com: Guide to creating 3D worlds. John Wiley & Sons, Inc.

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