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Developing creative content for games / Greg Johnson

By: Material type: TextTextPublication details: Boca Raton : CRC Press, 2019Description: xvii, 296 pages ; 26 cmISBN:
  • 9781498777667 (paperback)
Subject(s): LOC classification:
  • RES GV1469  J65 2019
Contents:
Introduction -- A few definitions, systems, mechanics and dynamics -- A brief history of table-top role-playing games -- Choosing the right game? -- Ideation -- Game design basics -- The game development process -- Creating the game concept document -- The goals of the game -- Setting -- Narrative & plot -- Adventure outline -- Rewards -- Quests and goals -- Obstacles and challenges -- Non-Player characters, foes, and monsters fleshing things out -- Big finale -- Creating the scene list -- Mapping out your adventure -- Building the final document -- Publishing -- Post-mortem -- Turning your adventure into a video game -- Backmatter.
Abstract: "This book provides readers with a solid understanding of game development, design, narrative, characterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works".
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Holdings
Item type Current library Collection Call number Copy number Status Barcode
Books Books Philippine Christian University Manila Reserve College RES GV1469 J65 2019 (Browse shelf(Opens below)) 1 Available 51904

Includes bibliographical references

Introduction --
A few definitions, systems, mechanics and dynamics --
A brief history of table-top role-playing games --
Choosing the right game? --
Ideation --
Game design basics --
The game development process --
Creating the game concept document --
The goals of the game --
Setting --
Narrative & plot --
Adventure outline --
Rewards --
Quests and goals --
Obstacles and challenges --
Non-Player characters, foes, and monsters fleshing things out --
Big finale --
Creating the scene list --
Mapping out your adventure --
Building the final document --
Publishing --
Post-mortem --
Turning your adventure into a video game --
Backmatter.

"This book provides readers with a solid understanding of game development, design, narrative, characterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works".

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