Game design deep dive: (Record no. 3678)
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000 -LEADER | |
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fixed length control field | 01557nam a22002297a 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220531081248.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 220531b ph ||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780367211387 |
Qualifying information | pbk. |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | PCUS |
050 00 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | RES GV1469.15 |
Item number | B93 2020 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Bycer, Joshua |
Relator term | Author |
245 10 - TITLE STATEMENT | |
Title | Game design deep dive: |
Remainder of title | Platformers / |
Statement of responsibility, etc. | Joshua Bycer |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | Boca Raton, FL : |
Name of publisher, distributor, etc. | CRC Press, |
Date of publication, distribution, etc. | c2020. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xi, 139 pages : |
Other physical details | colored illustrations ; |
Dimensions | 23 cm. |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc. note | Includes glossary and index. |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | 1. The legacy of jumping -- 2. The first jumps -- 3. Committed jumping -- 4. Variable jumping --5. The 2D mascot platformer era --6. Basic 2D design -- 7. Advanced 2D design -- 8. The adventure platformer -- 9. Puzzle platforming and design -- 10. First-person 11. Jumping design -- 12. The 3D platformer era -- 13. Three D design -- 14. The AAA shift away from platformers -- 15. The indie impact -- 15. Physics-driven platformer design -- 17. Super Mario maker and Kaizo culture -- 18. Expert 2D design. |
520 3# - SUMMARY, ETC. | |
Summary, etc. | Game Design Deep Dive: Jumping examines the history of jumping - one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will look at the transition from 2D to 3D, and multiple elements that make jumping more complicated than it looks from a design perspective. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer games |
Form subdivision | design. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Video games |
Form subdivision | authorship. |
Withdrawn status | Lost status | Damaged status | Not for loan | Collection code | Home library | Shelving location | Date acquired | Total Checkouts | Full call number | Barcode | Date last seen | Koha item type |
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College | Philippine Christian University Manila | Reserve | 05/31/2022 | RES GV1469.15 B93 2020 | 52214 | 05/31/2022 | Books |